shadergraph-editor

github:tomkrikorian/visionOSAgents · first committed 2026-01-15 · source · badge

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Skill Health: not yet scored

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Version history

7 commits to this file on GitHub (newest first).

2026-06-20 · commit c359c3a · Sync split visionOS skills
2026-06-04 · commit d759b3d · Sync shared visionOS skill guidance
2026-04-15 · commit 0dccbdf · Refresh shared skills and sync docs
2026-04-10 · commit adfec2c · Add spatial app architecture to shared visionOS skills
2026-03-17 · commit aaa9e66 · update skills to openai format
2026-02-03 · commit cffc06c · update skills with more guidance and samples
2026-01-15 · commit 1636e55 · Initial commit

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