github:kateusz/GameEngine · first seen 2026-10-31 · source · badge
Audit resource management including IDisposable pattern implementation, proper cleanup of OpenGL resources (buffers, textures, shaders, framebuffers), memory leak detection, resource lifetime management, and GPU resource tracking. Use when investigating memory leaks, GPU resource exhaustion, or implementing new resource types.
Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.