ecs-entity

github:jamespacileo/breathe-together-v2 · first committed 2025-12-28 · source · badge

Create ECS entities for breathe-together-v2 with complete Koota traits, systems, React components, and Triplex annotations. Scaffolds index.tsx, traits.tsx, systems.tsx, and registers in providers.tsx. Handles visual entities (Three.js meshes) and state-only entities (breath, controller). Supports marker, stateful, and complex trait configurations. Generates JSDoc annotations with @min/@max/@step/

Skill Health: not yet scored

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Version history

3 commits to this file on GitHub (newest first).

2025-12-30 · commit dc9706b · fix: Restore globe texture, particle visuals, and add scene rotation
2025-12-29 · commit fca20f9 · feat: Enhance particle system and breathing scene functionality
2025-12-28 · commit fa70554 · feat: Add per-light toggle controls for Lighting entity

Archived snapshots