motion-doctrine

github:heygen-com/hyperframes · first seen 2026-10-30T20:36:17 · installs n/a · source · badge

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcem

Works with

cut-the-curve
Shares curve, waterfall, seam, cut
0.28
oversized-cursor
Shares scene, oversized, cursor, technique
0.22

Woven into by

cut-the-curve
Shares curve, waterfall, seam, cut
0.28
oversized-cursor
Shares scene, oversized, cursor, technique
0.22
seam-craft
Shares seam, scene, doctrine, curve
0.18
changelog-video
Shares animated, video, seam, doctrine
0.16
hyperframes-registry
Shares camera, film, hyperframes, overlays
0.14
captions-overlay
Shares doctrine, film, upstream, captions
0.13
vercel-react-view-transitions
Shares enter, elements, animation, exit
0.12

Skill Health 100 estimated by backskills

Freshness 100 · Quality 100 · Efficacy not tested

Efficacy: not tested yet.

Version history

2026-10-30T20:36:17 · sha256 d4d20aa33a57