github:fil512/upship · first seen 2026-10-31 · source · badge
Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compensation and conflict resolution.
Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.