unity-performance

github:creator-hian/claude-code-plugins · first committed 2025-11-21 · source · badge

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

Skill Health: not yet scored

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Version history

7 commits to this file on GitHub (newest first).

2026-02-28 · commit f0d9fcc · fix: improve domain accuracy, structural completeness, and metadata consistency across 7 plugins
2025-12-19 · commit c3c38a4 · fix(unity-plugin): apply POCU C# coding standards across skills
2025-12-19 · commit 3937c3e · refactor(unity-plugin): apply POCU standards to all Unity skill code examples
2025-12-19 · commit bf48325 · feat(unity-plugin): add csharp-code-style as required dependency
2025-12-19 · commit e5d060a · feat(unity-plugin): add unity-csharp-fundamentals skill (v1.3.0)
2025-12-19 · commit ff226af · refactor(unity-performance): add unity-collection-pool reference
2025-11-21 · commit 27628be · feat: add Unity plugin with comprehensive skills and agents

Archived snapshots