shader-fundamentals

github:Bbeierle12/Skill-MCP-Claude · first seen 2026-10-31 · source · badge

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

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